Bucklebury Ferry
January 6th, 2007
In the Eastfarthing of the Shire, adventurers will discover the River Baranduin, commonly referred to as the “Brandywine” by Hobbit-folk, flowing out from the Hills of Evendim far to the north. One of the often-used crossings of this large and slow-moving river is The Bucklebury Ferry, located in the eastern lands of the Shire, connecting The Marish on the western banks to Buckland on the eastern side. The Bucklebury Ferry is a simple arrangement of wooden landings (one on either side) and a small boat running between the two. In these dark days, however, the boat has gone missing, perhaps pulled from the water to protect against intruders, or simply abandoned to drift down the Brandywine to places unknown. Travelers in this land may need to find a more suitable place to ford the broad waters or consider heading to the Brandywine Bridge (also known as the Bridge of Stonebows), not far upriver to the north.
Designing the Bucklebury Ferry and other familiar landmarks along Frodo’s journey is one of the most exciting, and daunting, challenges for the Turbine design team. Following the path of the hobbits out of the Shire, and indeed the entire route of the Fellowship of the Ring, will no doubt be a fan-favorite in LOTRO, so special care has been taken to ensure accuracy at every step along the way. From the whitewashed stones lining the road leading to the Ferry, to the twinkling lights of Brandy Hall on the far banks, this crossing, from the initial conceptual drawings, through to its final modeling in 3D for the game, has been designed to be as true as possible to the location as described in the source material. Players may want to follow the lead of Frodo and his companions and remember that this location provides an excellent opportunity to leave pursuing Black Riders behind.




There are more threats in the cliffs and crags of the North Downs than Orcs and evil Men. Many creatures that walk on four legs, both natural and evil, stalk prey in the hills and fields of the North Downs.
Statues throughout Middle-earth are not always what they seem. The very stone of some statues hold the trapped spirit of malice within, crafted by the Dark Lord long ago with skilled workmanship and dark ritual. These ominous statues act as sentries and alarms within the realm of Angmar and throughout the lands corrupted by the shadow. Within many of the ruins throughout Eriador and Arnor, in lands once controlled by the darkness of Mordor’s reach, these watchers remain, ever-vigilant even after centuries of abandonment.
The terrifying Warg of Middle-earth is the most vile and corrupt breed of the wolves found in the wilds of Eriador. Wargs are the dark spawn of an ancient evil, creatures which now relentlessly pursue the Free Peoples of Middle-earth. Wargs are occasionally found hunting on their own, though they prefer to hunt in packs. In the lands beyond Eriador, they even wilfully act as mounts in the service of the evil goblins and Orcs of the lands.
Throughout the bogs and marshes and even the wooded Wilderlands of Middle-earth there are many varieties of biting and buzzing insects, from the harvest-flies of the Shire to the greater sickle-flies of the Midgewater Marshes and the Bruinen vile-flies of the Trollshaws. Most of these creatures are little more than disgusting nuisances, but some varieties are known to carry debilitating diseases. A single bite can make a brave adventurer easy prey for larger and more dangerous predators.
Throughout the dark places of Middle-earth, there can be found terrifying, bodiless spirits bound to the physical world. These ghostly spirits are the shades of Men of times past. Like the oath-breakers roused by Aragorn on the Paths of the Dead, they are bound to Middle-earth by an ancient curse, doomed to remain on the fringes of the living world until their curse is lifted.
While The Lord of the Rings can only pause briefly on the precipice of the deepest delvings, where far below “the world is gnawed by nameless things,” we are privileged to be able to shine a light into those dark recesses, and reveal what new horrors may be found.